AI Insights · Timothy · January 2022
Top Cooking Games on iOS in Chile Q4 2021
Explore the performance of the top 5 cooking games on iOS in Chile during Q4 2021, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 cooking games on the iOS platform in Chile showcased a variety of trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game performed:
Cooking Madness-Kitchen Frenzy
Cooking Madness-Kitchen Frenzy experienced fluctuations in weekly revenue, starting at approximately $2.4K and peaking at around $3.2K in early December. Downloads saw a peak of 1.6K in early October, with a slight decline towards mid-quarter before rising again to 1.5K by the end of December. Active users remained relatively stable, with a notable increase to 8.1K in early October and steady engagement around 7K-8K throughout the quarter.
Cooking Diary® Restaurant Game
Cooking Diary® Restaurant Game saw a consistent rise in weekly revenue, reaching its highest point at $1.8K in early December. Downloads were highest in mid-October at 1.1K but saw a significant drop to just 85 by the end of December. Active users also followed a declining trend, starting at 4K and dropping to about 4K by the end of the quarter.
SpongeBob: Krusty Cook-Off
SpongeBob: Krusty Cook-Off showed a gradual increase in weekly revenue, peaking at $298 in mid-November. Downloads fluctuated, with a notable peak of 1K in early November and stabilizing around 900 by the end of December. Active users saw a dip at the beginning of the quarter but recovered, ending with a peak of 4.6K in late December.
Good Pizza, Great Pizza
Good Pizza, Great Pizza maintained relatively low weekly revenue, with a peak of $47 in late November. Downloads saw a significant spike to 1.1K in early December, while active users peaked at 4.5K in the same period. The game showed a steady engagement throughout the quarter, with active users fluctuating between 2.3K and 4.5K.
Cooking Fever: Restaurant Game
Cooking Fever: Restaurant Game demonstrated stable weekly revenue, peaking at $330 in mid-October. Downloads saw a steady rise, peaking at 704 in late December. Active users consistently increased, reaching a peak of 5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.